Marco Jansen


Many moons ago I made models in clay then molded them with latex and cast in resin or plaster. I’d painstakingly paint them with my Paasche airbrush and sell them to supplement my dole.

The process was time consuming and could be frustrating at times. One day I set myself straight and pushed myself into a graphic design course where I discovered the joy of Photoshop and ‘Ctrl z’ – Wow – I could make horrific mistakes and with the push of 2 buttons I could go back in time like nothing to see here?!? I was sold.

I soon discovered Strata 3D on my next course and then Lightwave, 3ds Max, Maya, Rhino, Freehand etc. I focused my attention on animation but soon realised there were so many disciplines I had to fine-tune my focus so I went with modelling.

I like to start a model with a sketch to keep me on track, I’ll rough it out in 3D and fine-tune until I’m happy with the overall shape – keeping the customer in the loop with regular iteration renders so I don’t go too far in a wrong direction. There are many aspects of a 3D model to keep in mind through the process; If the model is intended for a picture the process has few limits, if it’s for animation or construction the process will be quite different.

Zbrush is my modeling software of choice today because imagination and time are the only limits. If left to my own devices I’ll make monsters but how many monsters can a man make before he becomes one right? (help me?) I enjoy a challenge and like to learn something new along the way so tell us what you have in mind and I’ll do my best to help make it real.

Marco Jansen artwork
Marco Jansen artwork
Marco Jansen artwork
Marco Jansen artwork
Marco Jansen artwork
Marco Jansen artwork
Marco Jansen artwork
Marco Jansen artwork
Marco Jansen artwork
Marco Jansen artwork
Marco Jansen artwork
Marco Jansen artwork
Marco Jansen artwork